Плагин для борьбы с WallHack и SoundHack путём блокирования передачи информации об игроке, если он находится вне поля вашего зрения, т.е. находится за стеной, за другим игроком и т.п.
Требуемые модули:
fakemeta
hamsandWich
engine
orpheu
Переменные \ Cvars:wallblocker_enable 1/Включит, выключить плагин
wallblocker_ignoreteam 1//Игнорируют Товарищей по команде
wallblocker_block_ents 1 //Как я понял блокировать такое как оружие и гранаты.
Вот оригинальная строка: Block entities such as ground weapons and grenades
wallblocker_fov_check 1 Проверка//, если игрок позади игрока
wallblocker_target_check 1//не делает никаких проверок, если Вы нацелились на игроке
wallblocker_engine_check 1//Делают машинную проверку PVS сначала. (Эта проверка обычно делается после вычислений я поместил ее прежде для меньшего количества использования ресурса!)
wallblocker_smooth_check 1//, Это делает дополнительные проверки на самых близких 2 игроках к Вам, это уменьшает мертвые точки!
wallblocker_textureallow 1//, Это проигнорирует текстуры
Changelog \ Список изменений:5.6 - Fixed the amxx crash bug when soundkey has been used
5.5 - Changed the way the command of creating soundkey works, added log to files, added more cvars for configuration, and miscelanous things
5.4 - Anti-Soundhack shot, pick-up and spawn, fixed spec bug
5.3 - Separated the channels from the shot mechanism (now we have the sound of the shot, the bullet particles and the weapon animation separated!)
5.2 - Fixed double jump/land sound, made the soundkey use less resources if the sounds that are used are default, removed PVS cvar (useless), new cvar wallblocker_footsteps
5.1 - PreHook fix, EmitAmbientSound function used, update key (more random and better when dealing with problems!)
5.0 - Added anti-soundhack based with key, made the ents follow the players much closer
4.8 - Less crash risk, new method of detecting transparent ents and making them transperent will not destroy ladded functionality anymore!!!
4.5 - texture check now isnt made that often (less crash risk!), added texture check autodisable cfg, added a new method to ignore entities that are transparent (100% efficient), reupdated the weapon headpoint
4.2 - added bitsum remember system, smooth check is made now by FRAME_CONSTANT (1/48), changed alive/dead recognision system (less resource use!)
4.1 - fixed plugin_init problem!
4.0 - all bugs fixed, added texture check , everything tweaked and tuned!
3.0 - removed Engine module (another method), improved smooth engine, removed , fixed flashing bug, target check now works both ways (if you are seen the player will be shown!)
2.5 - removed HamSandWich module (useless), improved smooth check, corpse remove bug fixed, optimized the code a little bit.
2.4 - bug fix release (weapon index out of bounds fix, reconnect bug fix (with CSDM), made the ent check not so sensitive (not so many blind-spots)
2.2 - bug fix release (index out of bounds & weapon confusion bug)
2.1 - removed a bugged feature (block_dead cvar), added smooth cvar
2.0 - more customizable, less cpu usage (50% TESTED!), weapons grenades check added, bug fixes
1.5 - removed some checks, optimized it a bit, added weapon head-point check
1.0 - initial release
block-wallhack-v.5.6-cs-cz.zip [990.38 Kb] (cкачиваний: 70)